If you have been spamming Vaal Temple in Path of Exile 2 since the start of the year, you probably felt the nerfs coming long before the patch notes dropped, especially if you were stacking up every Divine Orb you could find and watching the screen explode with loot every run. The early 2026 hotfixes hit that loop hard, but they did not feel like a lazy hammer swing. It looks more like the devs finally pulled the numbers apart, saw how busted the farm had become, and tried to keep it fun without turning the whole mechanic into dead content.
Diminishing Returns That Actually Change Your Route
The big change that everyone talks about is the new diminishing returns on rewards, and yeah, it stings at first because nobody likes seeing a favourite farm lose steam. Before the patch, you could just sit in the same layout for hours and print value until you were half-asleep at the keyboard, and that kind of play turns PoE into a shift at work instead of a game. Now, the more you loop the same setup, the less ridiculous the payout gets, which quietly pushes you to rotate maps, try different layouts, and swap up strats instead of living in one over-tuned instance forever.
Room Lock Limits And Real Choices
The room lock limits are where the gameplay started to feel different for me, because suddenly you cannot just perma-lock three comfy rooms and farm them until you burn out. You have to think about when to lock, what to lock, and how that choice plays into the rest of the Temple, so pathing actually matters again instead of just auto-piloting to the juiciest nodes. There is this small tension now, where you ask yourself if you should lock an okay room early or hold out for a chance at something that lines up better with your build, and that little bit of hesitation makes every run feel less like a script and more like a puzzle.
Enemies, Drops And Keeping The League Alive
The enemy tweaks and drop reductions look brutal when you just skim the patch notes, which is why the forum threads blew up so fast, but once you zoom out a bit it is pretty clear what the devs are trying to avoid. If everyone finishes their gear by week two because Vaal Temple is spewing out jackpot drops non‑stop, there is not much reason to log in a few weeks later, and PoE has always lived on that slow, slightly cruel chase for the next upgrade. Toning down those crazy reward spikes keeps the ceiling high enough to dream about, but not so low that every build is mirror‑tier by default, and it stops the league from collapsing under its own inflation.
Finding A New Groove After The Nerfs
Once you get over the first wave of frustration, you start to notice that the Temple is still strong money, just not a brainless slot machine any more, and that shift ends up rewarding players who are willing to adapt their routes, rebuild their atlas plans, and actually think about risk instead of copying a day‑one farming video. There will always be people who would rather skip the grind completely and just buy currency or items from places like u4gm, but for everyone still running the content, the new version of Vaal Temple feels closer to what it probably should have been all along, a farm that pays well if you put in effort and attention instead of a broken shortcut that burns the league out early.